FH6 Beginner's Guide — Your First Hours in Japan

3
Starter cars (all free)
2
Parallel progression tracks
Free
Fast travel from the start

Forza Horizon 6 drops you into Japan with more content than any previous entry — and more systems to understand. This guide covers everything you need to know in your first few hours: the Prologue, starter car choice, how progression actually works, and the ten things you should do before anything else.

New to Forza Horizon?
FH6 is genuinely beginner-friendly. You can drive on any difficulty with all assists on and still have a great time. This guide covers the smart order to approach the game's systems — not how to play perfectly.

The Prologue — don't skip it

FH6 opens with a cinematic drive through Tokyo. This is not a tutorial you can fail — just drive and enjoy the scenery. The game is introducing you to Mei (your companion) and Jordy (the returning Horizon veteran). At the end, Mei hands you your Collection Journal — the most important menu in the game. Everything you collect, every barn, every stamp, every car is tracked here.

After the Prologue, your World Map unlocks. Mei signs you up for the Horizon Qualifiers — a series of six events to earn enough Festival Points to enter the Horizon Invitational. Complete these in any order — the game doesn't force a sequence.

Best qualifier order for fastest points
PR Stunts (short events on the map) give Festival Points fast without long races. Try this order: River Split → Highway View → Hokubu Time Attack → Shirakawa Circuit → Airfield Trail → Wind Farm Cross Country. This covers multiple surface types, keeps it fresh, and fills the meter before you've had to commit to a single long race.

Choosing your starter car — don't stress

After your Yellow Wristband, Mei offers you one of three starter cars. You get all three in your garage within the first two hours anyway — this is purely about which one you want to drive first.

1989 Nissan Silvia K's
RWD · Street / Road
Classic rear-wheel drive feel. Rewards skill and feels the most like a proper sports car. Great if you want to practice car control early. Sliding around corners feels satisfying with this one.
1994 Toyota Celica GT-Four ST205
AWD · All surfaces
The most forgiving starter. AWD grip means you'll rarely spin out. Best if you're new to Forza or want to focus on learning the map rather than fighting the car.
GMC Jimmy
4WD · Off-road / Dirt
Makes the early off-road and Cross Country events much easier. Less competitive on tarmac. Best if you want to explore Japan's mountains and forests from the start.

The two progression tracks — understand this early

FH6 runs two completely separate progression systems at all times. Most new players don't realise this until several hours in. Understanding both from the start saves a lot of confusion.

Horizon Festival — Wristbands
Racing and events. Yellow → Green → Blue → Pink → Orange → Purple → Gold. Each tier unlocks higher car class events and more of the map. Earn Festival Points from races, PR Stunts, and Wristband Events.
→ Unlocks: race events, car classes, Legend Island
Discover Japan — Stamps
Exploration and culture. 7 levels from Visitor to Master Explorer. Earn Discover Japan points from Street Races, Touge Battles, Mascot smashing, Story chapters, and food delivery jobs.
→ Unlocks: all 15 Barn Find rumors
Critical — rotate between both tracks
Focusing only on Wristband racing means you'll miss all 15 Barn Finds (locked behind Stamps). Focusing only on Discover Japan means slow Wristband progress. The fastest players rotate between both tracks every session.

Fast travel — it's free in FH6

This is a significant change from previous Forza Horizon games. Fast travel in FH6 is completely free from the start — there are no Fast Travel Boards to collect, no house to buy, no credit cost. The only requirement is that you must have driven to a location first. Roads you haven't driven stay grey on the map and can't be fast-travelled to.

This means driving the map manually has real value — every road you drive opens a new fast travel point. Don't fast travel everywhere in the early game. Drive around and open up the map.

Your first 10 priorities

#ActionWhyPriority
1Finish the Qualifiers + InvitationalUnlocks Festival access, Wheelspins, Collection Journal featuresDo first
2Open Collection JournalPause → Collection Journal. Check both Horizon Festival and Discover Japan tabs. This is your mission board.Do first
3Start Discover Japan Story chaptersYellow badge events — highest Stamp points per minute. Unlocks Barn Finds.Day 1
4Drive every road manually near your start areaOpens fast travel points. Also smash every XP board and Mascot you pass.Day 1
5Complete your first Wristband eventUnlocks more race types, higher car classes, and Player HousesDay 1–2
6Buy Yashiki House (The Estate)Gives daily Wheelspins and is the base for XP/Skill Point farming later. Costs around 3.5M Credits but is worth it.Early game
7Collect the 9 Treasure CarsAll free, no prerequisites, one per region. The Ford GT and Lancer Evo III are S-tier cars you get for nothing. See our Treasure Cars guide.Early game
8Check difficulty settingsHigher AI difficulty = more Credits per race. Even one or two steps up from default pays out significantly more.Early game
9Smash all Regional Mascots you seeEach gives 5,000 XP and 5,000 CR. There are 200 across Japan = 1,000,000 XP total. Also count toward Discover Japan Stamps.Ongoing
10Enter Festival Playlist (weekly)Resets every Thursday. Limited-time cars you can't get elsewhere. Check the Festival Playlist guide each week.Weekly

Settings to change before you race

The default settings in FH6 are not optimal. Before your first proper race, go to Settings and adjust:

  • AI Difficulty — raise it one or two notches above default. Each step increases credit payouts significantly.
  • Driving Assists — turning off ABS and Traction Control increases the credit multiplier. Only do this if you're comfortable without them.
  • Motion Blur — most players turn this off. It doesn't help performance and makes the screen harder to read at speed.
  • HUD — consider turning on the mini-map if it's not showing by default. Essential for navigation.

What not to worry about early

  • Tuning — don't touch tuning until you reach S1 class. The default setups are fine for the early game. Read our tuning guide when you're ready.
  • Auction House — wait until you have surplus cars from Wheelspins before engaging with it.
  • Wristband 7 (Gold) — don't rush to Legend Island. Enjoy the journey. The early and mid-game has some of FH6's best content.
  • Perfect races — finishing second or third still earns Festival Points and Discover Japan points. Don't restart every race you don't win.