AdvancedXbox · PC · PS5
FH6 Best Controller & Wheel Settings
Updated May 22, 2026Controller + Wheel coveredAll platforms
FH6's default control settings are deliberately beginner-friendly — high deadzones, lots of steering assistance, and soft input curves. These are fine for the first few hours but limit precision as you progress to harder events, tuned cars, and online play. This guide covers the settings that make the biggest difference for both controller and wheel users.
FH6 supports up to 5 custom control profiles
You can save separate profiles for Road Racing, Drift, and Off-Road. Create separate profiles rather than constantly adjusting settings between events.
Recommended controller settings
These settings work for Xbox controller, PS5 DualSense, and most third-party controllers. The goal: remove artificial lag from deadzones and get direct, responsive inputs without twitchiness.
Controller — Recommended Values
Steering Deadzone Inside
0–5
Start at 0. Only raise to 4–5 if your stick drifts on its own. Lower = more responsive steering from the first millimetre of stick movement
Steering Deadzone Outside
100
Always 100. This is how far the stick must travel to reach maximum lock. At 100 you use the full physical range of the stick
Steering Linearity
50–60
50 is perfectly linear (1:1). 60 adds slight exponential curve — small inputs are gentler, useful for high-power cars. Most players find 50–60 the sweet spot
Acceleration Deadzone Inside
0
Car starts accelerating the instant you touch the trigger. Essential for precise throttle control out of corners
Acceleration Deadzone Outside
100
Full trigger travel = full throttle
Deceleration Deadzone Inside
0
Car brakes the instant you touch the brake trigger. Critical for trail braking into corners
Deceleration Deadzone Outside
100
Full trigger travel = maximum braking force
Vibration Scale
60–80
Vibration gives useful feedback — tyre slip, surface changes, curb strikes. Don't turn it off entirely. Too high causes hand fatigue in long sessions
Stick drift fix
If your car steers when you're not touching the stick, raise Steering Deadzone Inside gradually from 0 until it stops. Don't raise it more than necessary — every point reduces responsiveness. The fix is the deadzone, not the sensitivity or linearity.
Steering mode — the most important setting
FH6 has three steering modes that fundamentally change how the car behaves:
- Normal (default) — game assists and filters your steering input. Forgiving, less precise. Good for complete beginners.
- Simulation — removes much of the built-in steering assistance. More direct control, more precise, but more demanding. Recommended for experienced players.
- Traditional — an older Forza input model. Avoid unless you specifically prefer it.
Simulation steering combined with low deadzones gives the most precise feel. It may feel overly sensitive initially — give it 30–60 minutes before reverting. The precision is worth the adjustment period.
Recommended wheel settings
Wheel support in FH6 is significantly improved over FH5, especially for direct-drive hardware (Fanatec, MOZA, Thrustmaster T-GT). The game is still primarily designed around controllers, so wheel tuning requires more manual adjustment than a sim racer. Make changes one setting at a time — wheel settings interact with each other unpredictably.
Wheel — Baseline Settings (900° rotation)
Steering Deadzone Inside
0
Eliminates the dead spot at wheel center. Set to 0 for full 900° sweep
Steering Deadzone Outside
100
Gives you the full physical rotation range of the wheel
Steering Linearity
50
Perfectly linear 1:1 mapping across the full arc. Don't change this unless advised by wheel-specific guides
All pedal deadzones (inside)
0
Pedals should respond from the first millimetre of travel
All pedal deadzones (outside)
100
Full pedal travel = full input
Force Feedback Scale
60–80
Varies by wheel. Start at 60, raise until you feel clear road texture. Too high = violent wheel shake on curbs
Road Feel Scale
0.5
Keep low to prevent violent desk-shaking on dirt sections. Raise slowly to taste
Off-Road Feel Scale
0.1
Very low — prevents wheel kickback on rough terrain
Load Sensitivity
1.5
Eliminates the lazy counter-steering response in the default profile. Makes inputs feel immediate
Center Spring Scale
0–0.3
Keep very low or off. High values cancel out dynamic force feedback, making the wheel feel artificial
Wheel Damper
Low–medium
High-torque direct-drive wheels can use some damper. Logitech G920/G29 feel better with it turned down
Diagnosing input problems
Steering feels sluggish / delayed
Lower Steering Deadzone Inside toward 0. Also check Steering Linearity isn't set above 70.
Car steers without input (stick drift)
Raise Steering Deadzone Inside from 0 to 4–5. Don't over-correct — raise only until the drift stops.
Throttle / brake doesn't respond immediately
Set trigger deadzones inside to 0. Both acceleration and deceleration should respond from first touch.
Wheel shaking violently on dirt
Lower Off-Road Feel Scale to 0.05–0.1. Also reduce Force Feedback Scale if general shaking is too intense.
Wheel feels dead / no road texture
Raise Road Feel Scale gradually from 0.5 upward. Also check Center Spring Scale isn't too high — it masks dynamic FFB.
Twitchy steering at speed
Raise Steering Linearity to 60–65. This softens small inputs without losing responsiveness at full lock.