EventLab
Guide
EventLab is Forza Horizon 6's in-game event creator — a full toolset that lets you design, build, test, and publish custom race events, skill challenges, stunt arenas, and logic-driven experiences across Japan's open world. It's the most powerful version of the toolset in the franchise history, adding a new Logic Layer for programmable triggers.
01 EventLab Event Types
FH6 EventLab supports six distinct event formats, each with different rule structures and available objects:
| Event Type | Description | Max Players |
|---|---|---|
| Circuit Race | Lap-based race on a closed loop of your own design. You set the checkpoints, lap count, and weather. | 12 |
| Point-to-Point | Single-run sprint from start to finish. Any distance, any terrain. | 12 |
| Elimination | Last-place player eliminated every 45s. Your route, your props, your rules. | 12 |
| Playground | Freeform area with scoring logic. Flag Rush, King, or custom scoring via Logic Layer. | 12 |
| Skill Zone | Timed skill chain arena. Players earn points through chains; Logic Layer sets bonuses. | Solo |
| Story Mode | A sequence of checkpoints, cutscene triggers, and logic-driven objectives. Most complex type. | Solo |
02 Object Categories
EventLab gives you a library of placeable objects split into six categories. FH6 adds 340+ new objects at launch compared to FH5's library:
03 The Logic Layer — New in FH6
The Logic Layer is FH6's most significant EventLab addition. It's a node-based visual scripting system that lets you create conditional rules for your events without any coding knowledge.
Think of it as an IF/THEN system. When a condition is met (a player enters a zone, hits a trigger, reaches a score threshold), an action fires (timer pauses, a hazard spawns, scoring changes). Here's the basic pattern:
TRIGGER: Player enters Zone_A
CONDITION: Player speed > 120 mph
ACTION: Add 500 pts to player score
ACTION: Play FX_SpeedBurst on player car
ELSE:
ACTION: Show message "Too slow!"
Logic nodes are placed in the world as invisible triggers and connected via the Logic Graph editor (hold LB + press RS to open). The interface is drag-and-connect, similar to blueprint editors in game engines.
04 Building Your First Event
The fastest path to a published event is a Point-to-Point race — minimal objects needed, straightforward to test.
05 Tips for Popular Events
FH6's EventLab community trends toward certain formats. Here's what gets plays:
- Touge-inspired circuits — Narrow mountain routes through Sotoyama or Takashiro at B or A class. Use guardrail props to narrow the road and trees to frame tight hairpins.
- Skill chain arenas — Flat open areas with ramps, cars to smash, and speed pads. Simple but replayable. Use the Logic Layer to add combo multipliers at high chain counts.
- Speed Trap challenges — A single wide-open straight with a triggered speed gate and a leaderboard. Easiest event to build; people compete obsessively.
- Japan-themed story events — Short narrative routes using Story Mode type. Use cutscene triggers at scenic overlooks. The community responds well to atmosphere over difficulty.
- Elimination circuits — 8-player elimination on a tight circuit. Short laps (45–60s) so eliminations come fast. These perform best as Convoy activities.
06 Sharing & Discovery
Published events receive an 8-character alphanumeric Share Code that any player can enter in Creative Hub → Find Event → Enter Code. Beyond share codes:
- Events can be tagged by type, region, difficulty, and car class — these populate the Featured and Trending browse tabs.
- A "Thumbs Up" system on event completion feeds the algorithm. Events with high engagement are surfaced in Recommended.
- The Playground Games Spotlight feature (weekly) highlights community events — publishing something polished gives you a real chance of being featured.
- Your events are accessible via your Creator Profile, which is searchable by gamertag from the Creative Hub.