Creator Tools

EventLab
Guide

Endgame Advanced

EventLab is Forza Horizon 6's in-game event creator — a full toolset that lets you design, build, test, and publish custom race events, skill challenges, stunt arenas, and logic-driven experiences across Japan's open world. It's the most powerful version of the toolset in the franchise history, adding a new Logic Layer for programmable triggers.

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EventLab unlocks at Blue Wristband (Traveller rank). You need to complete the first two race series in the main Horizon Festival before the Creator Hub tab appears in your menu.

01 EventLab Event Types

FH6 EventLab supports six distinct event formats, each with different rule structures and available objects:

Event TypeDescriptionMax Players
Circuit RaceLap-based race on a closed loop of your own design. You set the checkpoints, lap count, and weather.12
Point-to-PointSingle-run sprint from start to finish. Any distance, any terrain.12
EliminationLast-place player eliminated every 45s. Your route, your props, your rules.12
PlaygroundFreeform area with scoring logic. Flag Rush, King, or custom scoring via Logic Layer.12
Skill ZoneTimed skill chain arena. Players earn points through chains; Logic Layer sets bonuses.Solo
Story ModeA sequence of checkpoints, cutscene triggers, and logic-driven objectives. Most complex type.Solo

02 Object Categories

EventLab gives you a library of placeable objects split into six categories. FH6 adds 340+ new objects at launch compared to FH5's library:

🏁
Route Objects
Checkpoints, start/finish lines, lap triggers, reset zones, and direction arrows.
47 objects
🏗️
Structures
Ramps, loops, quarter-pipes, bridges, tunnels, walls, barriers, and arena frames.
180+ objects
🌐
Environment
Trees, rocks, Japanese scenery props, water features, street furniture, and terrain paints.
220+ objects
Hazards
Spike strips, explosive barrels, speed pads (+ and −), EMP zones, and mud traps.
38 objects
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Logic Triggers
Zone triggers, time gates, scoring multipliers, objective markers, and condition checks.
52 objects
🎯
Visual FX
Neon signs, fireworks launchers, light columns, particle emitters, and animated banners.
64 objects

03 The Logic Layer — New in FH6

The Logic Layer is FH6's most significant EventLab addition. It's a node-based visual scripting system that lets you create conditional rules for your events without any coding knowledge.

Think of it as an IF/THEN system. When a condition is met (a player enters a zone, hits a trigger, reaches a score threshold), an action fires (timer pauses, a hazard spawns, scoring changes). Here's the basic pattern:

// Example: Speed Bonus Zone
TRIGGER: Player enters Zone_A
  CONDITION: Player speed > 120 mph
    ACTION: Add 500 pts to player score
    ACTION: Play FX_SpeedBurst on player car
  ELSE:
    ACTION: Show message "Too slow!"

Logic nodes are placed in the world as invisible triggers and connected via the Logic Graph editor (hold LB + press RS to open). The interface is drag-and-connect, similar to blueprint editors in game engines.

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You don't need the Logic Layer for basic events. A standard Circuit Race with checkpoints and a finish line needs zero logic. The Logic Layer is for creators who want scoring systems, story beats, or conditional mechanics beyond the defaults.

04 Building Your First Event

The fastest path to a published event is a Point-to-Point race — minimal objects needed, straightforward to test.

1
Open Creator Hub
Start Menu → Creator Hub → EventLab → New Event. Choose your event type. You'll be dropped into the world in Build Mode.
2
Set Start & Finish
Drive to your desired start location. Open the Object Browser (LB), select Route Objects → Start Line. Place it. Then drive to your finish and place the Finish Line object.
3
Place Checkpoints
Add Checkpoint objects along the intended route. You can space them broadly — they're guide markers, not walls. Aim for one every 500–800m on longer routes.
4
Set Rules & Car Class
Open Event Settings (Y). Set the allowed car class or PI limit, number of laps (for circuits), AI opponent count, weather, and time of day. These settings apply to all players.
5
Test & Publish
Press Start → Test Event to run a solo preview. Make adjustments, then Return to Build. When satisfied, press Start → Publish. Add a name, description, and tags. Your event gets a Share Code automatically.

05 Tips for Popular Events

FH6's EventLab community trends toward certain formats. Here's what gets plays:

  • Touge-inspired circuits — Narrow mountain routes through Sotoyama or Takashiro at B or A class. Use guardrail props to narrow the road and trees to frame tight hairpins.
  • Skill chain arenas — Flat open areas with ramps, cars to smash, and speed pads. Simple but replayable. Use the Logic Layer to add combo multipliers at high chain counts.
  • Speed Trap challenges — A single wide-open straight with a triggered speed gate and a leaderboard. Easiest event to build; people compete obsessively.
  • Japan-themed story events — Short narrative routes using Story Mode type. Use cutscene triggers at scenic overlooks. The community responds well to atmosphere over difficulty.
  • Elimination circuits — 8-player elimination on a tight circuit. Short laps (45–60s) so eliminations come fast. These perform best as Convoy activities.
⚠️
Object budget matters. Every event has a maximum object count (300 standard objects + 50 logic nodes). Large structures count as multiple objects. Check your budget in the top-right of Build Mode — if you hit the cap, the game will prevent publishing.

06 Sharing & Discovery

Published events receive an 8-character alphanumeric Share Code that any player can enter in Creative Hub → Find Event → Enter Code. Beyond share codes:

  • Events can be tagged by type, region, difficulty, and car class — these populate the Featured and Trending browse tabs.
  • A "Thumbs Up" system on event completion feeds the algorithm. Events with high engagement are surfaced in Recommended.
  • The Playground Games Spotlight feature (weekly) highlights community events — publishing something polished gives you a real chance of being featured.
  • Your events are accessible via your Creator Profile, which is searchable by gamertag from the Creative Hub.